I know, I know... were all level 500 over-powered dragon slaying avatars ready for the next segment in the elder scrolls series, but hold your horses (seriously, if your playing skyrim at the moment) for a minute and lets delve into the past so that we may consider, study, analyze, criticize and become better conduits for suggestions towards the next game.
we all know where oblivion falls short, the graphics, the non-expressive faces, the lack of voice actors, the constantly repeated lines, such as "you should've paid the fine!" the absolutely ridiculous idea that stealing a fork constitutes a bloody execution at the hands of an overly dramatic guard. We also are familiar with all of the pro's of skyrim: the MUCH needed graphics boost, the diversity in voice actors and script, the novelty of a mountainous landscape, and dragons...giants...marriage etc. Lets not focus on the faults of oblivion or the virtues of skyrim. I'm going to apply what I think oblivion offered that skyrim didn't. to be clear, I love both games and am not bashing either of them, simply trying to bring in the old dog and teach the new one some tricks.
As much as most men like to get homecooked meals and money from their wife's buisness, thats not USALLY the basis a marriage is centered around, I mean really? no conversation options other then, "did you make any money from the store?" not even an "how has your day been" or "I love you honey!" or "is there anything I can get you while I'm out slaying dragons? a dragon tooth necklace perhaps?" I could go on and on, but I am trying to give constructive criticism here. like I said, LOVE both games, have played through both more than once, but the next game in the series could use a little more tuning up.